Minecraft Questions
1. According to the writer autistic children, such as his son, would be attracted to Minecraft because of the shapes and the free roaming of the game, therefore they can experiment and this helps the autistic children to visualise as they were talking in detail about Minecraft.
2. The features that are included in the educational version of Minecraft are that the teachers can access and create worlds and the children can learn subjects like maths through counting blocks etc;
3. Bergensten suggests that copycat versions of Minecraft have been less successful as the current version of Minecraft allows the own users creativity, and is without restriction due to the free roaming, where as the clones tend to add a lot of visual information to the textures but the Minecraft audience enjoys the cartoony style.
4. The "modding" community means people who develop mods for Minecraft these mods are add ons which add more content onto Minecraft.
5. The "sense of ownership" cited by Bergensten, for the audience of Minecraft is very important as the audience believe that they own the game and feel like it's their game, making up their own rules, structures and how they interact with others.
6. Minecraft extended its brand beyond gaming and into other products with "Junkboy" who oversees the games merchandising by working with toy manufacturers to make sure the various figures, play-sets and official books express the feel of the game correctly.
2. The features that are included in the educational version of Minecraft are that the teachers can access and create worlds and the children can learn subjects like maths through counting blocks etc;
3. Bergensten suggests that copycat versions of Minecraft have been less successful as the current version of Minecraft allows the own users creativity, and is without restriction due to the free roaming, where as the clones tend to add a lot of visual information to the textures but the Minecraft audience enjoys the cartoony style.
4. The "modding" community means people who develop mods for Minecraft these mods are add ons which add more content onto Minecraft.
5. The "sense of ownership" cited by Bergensten, for the audience of Minecraft is very important as the audience believe that they own the game and feel like it's their game, making up their own rules, structures and how they interact with others.
6. Minecraft extended its brand beyond gaming and into other products with "Junkboy" who oversees the games merchandising by working with toy manufacturers to make sure the various figures, play-sets and official books express the feel of the game correctly.
Good, add the link to the reading too. V
ReplyDelete